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Old Oct 13, 2007, 03:27 AM // 03:27   #1
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Default Aggressive Refrain now a terrible skill?

In a recent patch it seems that A.net has decided that [skill]Aggressive Refrain[/skill] was in need of a mashing with the nerfbat. It now causes you to suffer from Cracked Armor for 20 seconds when you activate it. High energy cost for only 25% IAS and now the Cracked Armor?!

Screw this, my para's dead. I'll make an assacaster or something instead, A.net doesn't seem to hate those.
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Old Oct 13, 2007, 04:07 AM // 04:07   #2
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The only problem I have is that Tahlkora spams RC on recharge to remove the cracked armour. As much as I like the heal, she just drains her energy.
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Old Oct 13, 2007, 04:18 AM // 04:18   #3
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The nerf is a bitch in PvP, but the only thing that affects it really in PvE is AI removing cracked armor every few seconds. Seriously, -20 armor isn't going to make a huge difference on a class with unremovable defensive skills, not to mention TNTF.
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Old Oct 13, 2007, 04:29 AM // 04:29   #4
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Quote:
Originally Posted by OI-812
In a recent patch it seems that A.net has decided that [skill]Aggressive Refrain[/skill] was in need of a mashing with the nerfbat. It now causes you to suffer from Cracked Armor for 20 seconds when you activate it. High energy cost for only 25% IAS and now the Cracked Armor?!

Screw this, my para's dead. I'll make an assacaster or something instead, A.net doesn't seem to hate those.
1) 25 energy on a Paragon isn't anything to care about, really, considering the nature of the skill.
2) Unless you're bad, you only have to pay once for a very, long time.
3) Armor reduction doesn't do anything to Paragons.

The only problem is how the AI heroes act around it.
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Old Oct 13, 2007, 04:33 AM // 04:33   #5
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Actually, Cracked Armor reapplies every time a Chant or Shout ends, so you're paying quite often.
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Old Oct 13, 2007, 04:35 AM // 04:35   #6
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Quote:
Originally Posted by I Phoenix I
Actually, Cracked Armor reapplies every time a Chant or Shout ends, so you're paying quite often.
I don't see how this relates to the cost of AR itself? You don't have to remove Cracked Armor at all, consider you're still approximately 80AL with ranged positioning. The problem is heroes spamming removal (which does add up significantly).
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Old Oct 13, 2007, 04:56 AM // 04:56   #7
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Sorry, misinterpreted your post.
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Old Oct 13, 2007, 06:16 AM // 06:16   #8
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If you're really desperate, guildmate tested that placing a Purifying Veil on yourself will keep you clean from the Cracked Armor. Your call if the skill slot, and speccing motivation, is worth the 20 armor.

EDIT: I'm dumb, Purifying Finale, not Veil.
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Old Oct 13, 2007, 08:15 AM // 08:15   #9
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Making a paragon a 90ish armor target instead of 110 is just horrible...not really
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Old Oct 13, 2007, 08:55 AM // 08:55   #10
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You know, between WY!, SY!, TNTF!, Centurion's Insignia, a freakin' shield, and, you know... stuff, I never noticed that -20 armour. Weird.

If only I could tell Dunk to stop spammin' his condition remover...
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Old Oct 13, 2007, 10:01 AM // 10:01   #11
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I anything, I think Anet were too soft on it, AR is still overpowered:

-A constant 25% IAS
-No real set back like Warrior IASs
-Not a stance

Speargons in general are still overpowered:

-Have a constant IAS (see above)
- Have access to lots of conditions
- don't have to go up close like warriors or assassins
-have nearly the same range as bows, but do more damage.

Paragon's in general are broken:

- built around using skills that cannot be remove, nor are there many viable counters to.
- Have the damage of a warrior, but range of a ranger (see above)
- Too much passive defence (defencive Anthem)

Sorry to sound harsh, but saying AR is shit proves that people just complain over rather tiny things.

Last edited by Shuuda; Oct 13, 2007 at 10:20 AM // 10:20..
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Old Oct 13, 2007, 10:10 AM // 10:10   #12
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AR is not 33% IAS.
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Old Oct 13, 2007, 10:20 AM // 10:20   #13
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Quote:
Originally Posted by random.name
AR is not 33% IAS.
Ah your right, but even so, still has some overpowered elements to it.
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Old Oct 13, 2007, 11:32 AM // 11:32   #14
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I agree, the cracked armor affects me not at all. Just did a H/H shards run, and I had zero problems, and I am in AR all the time. -20 means nothing in PvE.
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Old Oct 13, 2007, 06:17 PM // 18:17   #15
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The cracked armor could also be beneficial IF (I haven't tried it yet) you can get it onto an opponent, for instance, using Plague Touch. This would certainly make skills like Aura Slicer, Chest Thumper and Distracting Strike a lot more practical to carry.

Cheers,
TB
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Old Oct 13, 2007, 06:53 PM // 18:53   #16
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If it is non-transferable, you could always go with Spear of Redemption to remove some of the strain off of your H&H and use some of that adrenaline that is pooling waiting for the refresh of GftE or WY!.

Cheers,
TB
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Old Oct 13, 2007, 07:07 PM // 19:07   #17
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Why not bring remedy signet and make sure you don't use too many shouts and chants?
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Old Oct 13, 2007, 07:12 PM // 19:12   #18
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Quote:
Originally Posted by Winterclaw
Why not bring remedy signet and make sure you don't use too many shouts and chants?
Because shouts and chants are the way to go.
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Old Oct 13, 2007, 07:14 PM // 19:14   #19
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Quote:
Originally Posted by Stormlord Alex
You know, between WY!, SY!, TNTF!, Centurion's Insignia, a freakin' shield, and, you know... stuff, I never noticed that -20 armour. Weird.

If only I could tell Dunk to stop spammin' his condition remover...
LOL
looking back at how i posted a thread lamenting this would happen, i'm now amazed that people are complaining
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Old Oct 13, 2007, 08:43 PM // 20:43   #20
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well, im more worried about gfte, that nerf sucks
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